<mouse>

	Based on how the Human moves the mouse, change the sound from the speakers to cause the Human to move the mouse a certain way.
	Mouse movement can be viewed as 2-channel audio at slow sampling speed,
	similar to how much of an audioMeasure function must be saved (at a lower sampling rate).

	Mouse should be an AudivolvStream with 2 channels: X and Y, and a sampleRate approximately 50 hz.
	
</mouse>